skillrank_skill RobLe3/closed-surface-uv-coverageMIT · open registry

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Closed Surface Uv Coverage

RobLe3/closed-surface-uv-coverage

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are...

communityprovisionalaiensuretexturesdecals

skillrank score

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SkillRank score blends community stars, real usage, and our eval lift; provisional until a skill is evaluated -- so popularity alone can't reach the top tier.

source

37

RobLe3/cc-blender-skill

plugin/skills/closed-surface-uv-coverage

open on GitHub ▸

eval status

eval pending

Success delta, token delta, and trial count are not available yet. No eval number is shown until this skill has measured results.

install

$ skillrank install RobLe3/closed-surface-uv-coverage
$ curl -fsSL skillrank.dev | sh