skillrank_skill RobLe3/blender-materialsMIT · open registry

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Blender Materials

RobLe3/blender-materials

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission...

communityprovisionalothercreateassignpbr

skillrank score

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SkillRank score blends community stars, real usage, and our eval lift; provisional until a skill is evaluated -- so popularity alone can't reach the top tier.

source

37

RobLe3/cc-blender-skill

plugin/skills/blender-materials

open on GitHub ▸

eval status

eval pending

Success delta, token delta, and trial count are not available yet. No eval number is shown until this skill has measured results.

install

$ skillrank install RobLe3/blender-materials
$ curl -fsSL skillrank.dev | sh